Section: Factory Classes As the name implies, the is used to manufacture (create) UVM objects and components. Only one instance of the factory is present in a given simulation. User-defined object and component types are registered with the factory via typedef or macro invocation, as explained in . The factory generates and stores lightweight proxies to the user-defined objects and components: for objects and for components. Each proxy only knows how to create an instance of the object or component it represents, and so is very efficient in terms of memory usage. When the user requests a new object or component from the factory (e.g. ), the factory will determine what type of object to create based on its configuration, then ask that type's proxy to create an instance of the type, which is returned to the user. (see uvm_ref_factory.gif)